Along with this, characters made must be at the bottom of the roster and you can only link one character to a. It has also been confirmed that the characters created will not give you points in the base game, and will act like any items in the Survival Kit. Images: The place to import and view images your mod will use!" 'Then' statements currently consist of move (which moves the character to a specific location using a specific image) and jumpscare, which is self-explanatory." This is still really early in development. More if statements for specific gameplay mechanics like if a door is closed or a mode is selected will also be implemented. Additional 'if' statements include timing-based ones like start (which "fires off" 'then' events at the very beginning of the night), every (which happen every X seconds/minutes, which have to be specified) and at (which happen once at a specific second/minute of the night). All three allow the game to properly show the character on the roster screen. "- Main: The place to name your mod as well as load and save mods (you can save in any other tab by pressing CTRL+S though) - Code: The place to, well, code your character! The main three 'if' statements that MUST be in a mod for it to function properly are name, description and icon. The Character Creator is split into three different tabs which were explained by KamilFirma, the developer for Ultra Custom Night, before release
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |